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Komunitajiet tal-Prattika

Komunitajiet tal-Prattika

Il-komunitajiet tal-prattika huma gruppi onlajn fejn jistgħu jingħaqdu flimkien nies b’interessi simili mis-settur tat-tagħlim għall-adulti. Issieħeb f’komunità sabiex tiltaqa’ ma’ membri ta’ EPALE minn madwar l-Ewropa li jaħsbuha bħalek u aqsam ideat, riżorsi u prattiki tajbin.


31 membri
El propósito de esta Comunidad de Prácticas es el intercambio de información y buenas prácticas dentro de la red de embajadores.

Art and culture Recorded for e-Ternity

27 membri
Purpose of group - Skills development and inclusion through creativity and the arts using VR technology - Strengthening the profiles of the teaching professions - Social and educational value of

Adult educators digital skills - how to create learning communities online

62 membri
Purpose of groupExchange experience on how to enhance digital skills among adult educators (staff, trainers, teachers).Starfsmennt, the Educational Training Centre for Public Employees, is

FIRST NETWORK. International projects management.

11 membri
Purpose of group The aim of the group is to support the first-time international projects realisers, especially those active in civil society organisations in Europe. The support is offered, first of

CREATIT-Creative ICT Teaching to Motivate for learning

9 membri
Purpose of group A community for those working or interested in the delivery of trainning contents for adult learners based in development of creativity with digital tools, and the use of an effective

Blended Learning for Language Teachers

37 membri
Purpose of group To discuss issues and challenges related to blended learning (course design, fostering students' engagement and self-regulation and creation of virtual communities of practice). We

Intergenerational Bridge: Connect to Create

8 membri
Intergenerational Reading Club, Lecce, EduVita.
The aim of this group is to share good practices and to create new ideas of intergenerational learning activities.

SIGE - Social Inclusion Through Gamification in Education

5 membri
SIGE Logo.
SIGE is seeking to create a new curriculum to prepare low skilled migrants to the European job market through ICT and gamification.

Social Inclusion Through Gamification in Education

4 membri
The Community of Practice is aimed to discuss methodologies, practices and future paths on how to use gamification in non-formal and formal education of socially disadvantaged groups.

SMART Learning Organization

3 membri
Idea, tools, competencies and new scenario for a smart learning organization - school and vet systems

Edu-City: The city as a learning space

16 membri
To exchange educational methodologies, tools and best practices on city neighbourhoods as educational environments for fragile adults learners.

PTMA Erasmus + project

9 membri
The primary aim of the PTMA project is to use digital technologies to more effectively prepare and accompany potential VET learner participants.