ESCAPERS - Intergenerational learning and cultural exchange methodology through ESCAPE Rooms in care centers for Seniors - Methodological Guide

The ESCAPERS Erasmus+ project is driven by a set of ambitious objectives aimed at fostering intergenerational connections, promoting social inclusion for seniors, and contributing to the preservation of European cultural heritage.
The ESCAPERS consortium is happy to announce the release of the first result of the project, the ESCAPERS Methodological Guide.
But what is the Methodological Guide about?
It is a valuable document targeted to adult educators interested in exploring the notion of intergenerational learning combined with the use of game-based activities, particularly escape rooms/games. In other words, it aims to acquaint them with the necessary knowledge and tools to design and implement engaging intergenerational learning experiences that foster social inclusion and bridge generational gaps simultaneously. But what is game-based learning?
To put it simply, according to Nicola Whitton (expert in Digital Learning and Play) Game-based learning (GBL) can be defined as learning that is facilitated by the use of a game. This methodology is well recommended to create motivating learning experiences and environments, leveraging the inherent joy and challenge that stems from games to assist learners to learn certain topics or develop certain skills. Our methodological guide delves into the theoretical foundations of GBL, highlighting the positive impacts it has on participants of all ages. By actively involving groups of intergenerational learners into collaborative and interactive experiences, educators can create an environment where knowledge, skills, and perspectives are shared and valued across generations.
Escape rooms/games, as a specific form of GBL, can be used for their potential to promote teamwork, problem-solving, and communication across generations in a fun and engaging context. In this context, ESCAPERS guide not only stands in theory but introduces educators into practical tips for creating and implementing such activities, offering step-by-step instructions on designing and/or adapting escape rooms/games specifically for intergenerational groups, ensuring accessibility and inclusivity. It also provides valuable tips on involving seniors in the creation process, fostering a sense of ownership and empowering them to share their unique experiences and wisdom. Moreover, the guide offers insights into facilitators’ training and effectively navigating potential challenges that may arise during the activities, ensuring a smooth and enjoyable experience for all.
It also includes a diverse collection of best practices mostly from partner countries, demonstrating the versatility and effectiveness of intergenerational learning through a range of activities and game-based initiatives. These real-world examples are a portfolio that adult educators can run through and also explore their positive outcomes achieved through intergenerational collaboration, such as increased social connections, improved mental and physical well-being, and enhanced digital literacy among seniors.
Lastly, the guide also details the specific methodology employed in the ESCAPERS project itself. This includes insights into co-creation workshops, escape game design, playtesting, and evaluation, offering a valuable roadmap for educators interested in replicating or adapting the project's approach.
The guide is available in English, Greek, Spanish and Italian. Check out our website to download it and find more news and information on the ESCAPERS project.
ESCAPERS - Intergenerational learning and cultural exchange methodology through ESCAPE Rooms in care centers for Seniors is an Erasmus+ project coordinated by Challedu (Greece) in partnership with Asociación Familiares Enfermos Alzheimer Valencia (Spain), EduVita (Italy), The Gaiety School of acting, the National Theatre School of Ireland (Ireland), Odd Statue Games (Greece).
Project Number:2023-1-EL01-KA220-ADU- 000153091