ActiveGames4Change project (Sports and Physical Activity Learning Environment for Citizenship, Emotional, Social e-Competences)
ActiveGames4Change (Sports and Physical Activity Learning Environment for Citizenship, Emotional, Social e-Competences) is a project carried out during the period December 2018 – December 2021 and co-financed with the support of the European Union through the ERASMUS +. This project is meant to support young offenders using key competences through sports and physical activity to facilitate their inclusion, education and employability, by developing an innovative framework of learning environments and materials.
In this context, during 17th and 18th of October the CPIP team represented by Rodica Pana and Daiana Huber are attending the second project meeting of the partners within the project ActiveGames4Change. The meeting is being held in Izmir, Turkey and is hosted by Izmir Probation Directorate The main topics addressed will focus on: framework development of the project, games design, Apps and software supporting ActiveGames4Change development and also the next steps in this project.
The document below it`s an report on the ActiveGames4Change Erasmus project which presents the background of the youth justice contexts for the partner countries, and also critically examines the literature on social and emotional competencies in general and more specifically for the profile of many young people who come into conflict with the law.