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S4EG: Skills for employment through gamification

S4EG is an Erasmus+ (KA2) project, focusing on implementation of gamification and serious games based on 6 key competences, seeked by employers.

What is S4EG?

S4EG is an Erasmus+ (KA2) project, focusing in filling in the gap between innovative and conservative learning methods in adult education, with implementation of gamification and serious games based on 6 key competences, seeked by employers.

The priority of the project is to increase the capacity of adult educators and staff of adult education organisations through the gamification methodology. The aim is to develop curricula based on the creation of 6 serious games and a collection of case studies, ready to be used by adult educators in their courses or trainings.

Target groups

Direct

  • adult educators
  • associations of adult education organizations;
  • professionals/experts in adult education.

Indirect

  • adult learners
  • participants in lifelong learning

Relevant Stakeholders

  • other educational institutions
  • social care and employment services
  • youth organizations
  • policy makers

What will be produced?

  • Needs analysis on gamification strategies for upgrading employment skills of adult learners, through the creation of a map of practices, methodologies and tools related to gamification in education, with specific attention to gamification in adult education
  • 6 serious games for raising employment skills, aiming to raise soft skills and key competences of adult learners, thus raising their chances for employment and building self-esteem
  • Curricula for adult education, which will enable adult learners, adult trainers and educational institutions to increase their employment skills, their capacity and gain new knowledge and skills.
  • Collection of Case Studies, a collection of good practice examples on implementation of gamification in education organizations at different levels with specific aim at adult education cases.

Expected impact

  • Promotion of a new way to implement strategic actions in adult courses or trainings through gamification
  • Developed training methodologies will be available on the project platform and will be used, replicated or adapted to new forms in unpredictable ways, reaching high number of people
  • Improvement of teachers’ skills in order to raise soft skills of adults through gamification

Project Partners

Project is being implemented by 6 partners from Slovenia, Greece, France, Cyprus, Germany and Spain.

Webpage: www.s4eg.eu

S4EG Zoom photo.
Erasmus_transparent

 

Petja Janžekovič has a Master Degree in Philosophy. He is working in the field of adult education for 13 years. He has expertise in organizing formal and non-formal education, worked also as professor, lecturer, ICT expert, mentor for older adults, conference speaker, coordinator of international study visits and project's leader. His skills include project writing, managing and reporting, media communication, evaluation and dissemination expertize. Since 2008 he is conducting EU and national projects for PUP. Experience with lifelong learning implementaion; has cooperated in more than 15 international projects, including Centre for Lifelong learning Podravje, Grundtvig Learning Partnerships, Grundtvig Multilateral, EU for Citizens programme, and, as 2015, as coordinator and as partner, in Erasmus+ Strategic Partnerships. Since 2008 he is responsible for most of PUP international projects from preparation stage, implementation and project management to the final reporting and content delivery production.

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