4
Maa
2024
ERASMUS+ Course in Lisbon - Digital Tools, Gamification and Artificial Intelligence in Education
Portugali, Quinta do Conde
Rui
BALTAZAR
to
- Use of Digital Tools in Education
- Apply Games and Gamification
- Know more about Artificial Intelligence
- Use Augmented Reality
- Apply the Google tools in the classroom;
- Apply free WEB tools in the classroom such as Prezi, Voki and APPs;
- Use of the Moodle Platform in the classroom;
- Encourage the development of pedagogical practices involving ICT;
- Podcasting, vodcasting and other multimedia media in the classroom;
- Produce multimedia pedagogical objects (output);
- Foster translation and mobilization of themes through multimedia production techniques and ICT skills;
- Develop the benchmark of good practices;
- Encourage the sharing of points of view and participation in the free software associations;
- Allow participants to share their experience and develop the project (and other projects) by web networking;
- Share multimedia productions;
- Contribute to the emergency of ideas and project development between European educational and training organizations.
Event Details
Tila
Kuten suunniteltu
Tapahtuman tyyppi
Course
Tapahtuman verkkosivusto
Järjestäjän tyyppi
Muu tapahtuma
Hybrid event
Ei
Järjetäjän nimi
Eagle Intuition
Pääsymaksu
1.250€
Osallistumismäärä
30
Osallistujamäärä
< 100
Kohderyhmä
aikuispedagogiikan alan korkeakouluopettajat, opiskelijat ja tutkijat
Aikuiskoulutusverkostot ja -organisaatiot
Hankkeet ja kumppanuudet
Poliittiset päättäjät
Media-ammattilaiset
Odotetut oppimistulokset
Active, collaborative and participative approach;
Conceptual and Theoretical Framing of concepts and combinations;
Sharing and development of multimedia production competences;
Field Work (observation; video and photo capture; mapping; interviews)
Film/Multimedia production: information; conception, confrontation, collaboration, selection (image, sound and text), assemblage and edition;
Critical analysis and reflection relating theoretical and practical dimensions, with multimedia objects produced;
Evaluation (with forms filled by trainees and trainers);
Dissemination and follow-up strategies.
Read more: https://european-courses.webnode.page/course-digital-tools-gamification-and-artificial-intelligence-in-education/
Conceptual and Theoretical Framing of concepts and combinations;
Sharing and development of multimedia production competences;
Field Work (observation; video and photo capture; mapping; interviews)
Film/Multimedia production: information; conception, confrontation, collaboration, selection (image, sound and text), assemblage and edition;
Critical analysis and reflection relating theoretical and practical dimensions, with multimedia objects produced;
Evaluation (with forms filled by trainees and trainers);
Dissemination and follow-up strategies.
Read more: https://european-courses.webnode.page/course-digital-tools-gamification-and-artificial-intelligence-in-education/
Osallistumisen ja / tai oppimisen tunnustaminen/vahvistaminen
A certificate of attendance is presented to participants at the end of the course.
Europass Mobility
Read more: https://european-courses.webnode.page/course-digital-tools-gamification-and-artificial-intelligence-in-education/
Europass Mobility
Read more: https://european-courses.webnode.page/course-digital-tools-gamification-and-artificial-intelligence-in-education/
Osallistumismaksu
Kyllä
Attachements