4
Noi
2024
ERASMUS+ Course in Lisbon - Digital Tools, Gamification and Artificial Intelligence in Education
Portugalia, Quinta do Conde
Rui
BALTAZAR
to
- Use of Digital Tools in Education
- Apply Games and Gamification
- Know more about Artificial Intelligence
- Use Augmented Reality
- Apply the Google tools in the classroom;
- Apply free WEB tools in the classroom such as Prezi, Voki and APPs;
- Use of the Moodle Platform in the classroom;
- Encourage the development of pedagogical practices involving ICT;
- Podcasting, vodcasting and other multimedia media in the classroom;
- Produce multimedia pedagogical objects (output);
- Foster translation and mobilization of themes through multimedia production techniques and ICT skills;
- Develop the benchmark of good practices;
- Encourage the sharing of points of view and participation in the free software associations;
- Allow participants to share their experience and develop the project (and other projects) by web networking;
- Share multimedia productions;
- Contribute to the emergency of ideas and project development between European educational and training organizations.
Event Details
Stare
As planned
Tip
Course
Site-ul evenimentului
Tip organizator
Alt eveniment
Hybrid event
Nu
Organiser name
Eagle Intuition
Entrance fee
1.250€
Registration capacity
30
Număr de delegați
< 100
Grup-țintă
Cadre universitare, studenți, cercetători în domeniul andragogiei
Rețele și organizații de învățare a adulților
Proiecte și parteneriate
Factori de decizie politică
Profesioniști mass-media
Rezultate scontate ale învățării
Active, collaborative and participative approach;
Conceptual and Theoretical Framing of concepts and combinations;
Sharing and development of multimedia production competences;
Field Work (observation; video and photo capture; mapping; interviews)
Film/Multimedia production: information; conception, confrontation, collaboration, selection (image, sound and text), assemblage and edition;
Critical analysis and reflection relating theoretical and practical dimensions, with multimedia objects produced;
Evaluation (with forms filled by trainees and trainers);
Dissemination and follow-up strategies.
Read more: https://european-courses.webnode.page/course-digital-tools-gamification-and-artificial-intelligence-in-education/
Conceptual and Theoretical Framing of concepts and combinations;
Sharing and development of multimedia production competences;
Field Work (observation; video and photo capture; mapping; interviews)
Film/Multimedia production: information; conception, confrontation, collaboration, selection (image, sound and text), assemblage and edition;
Critical analysis and reflection relating theoretical and practical dimensions, with multimedia objects produced;
Evaluation (with forms filled by trainees and trainers);
Dissemination and follow-up strategies.
Read more: https://european-courses.webnode.page/course-digital-tools-gamification-and-artificial-intelligence-in-education/
Recognition / certification of participation
A certificate of attendance is presented to participants at the end of the course.
Europass Mobility
Read more: https://european-courses.webnode.page/course-digital-tools-gamification-and-artificial-intelligence-in-education/
Europass Mobility
Read more: https://european-courses.webnode.page/course-digital-tools-gamification-and-artificial-intelligence-in-education/
Taxă de participare
On
Attachements