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EPALE - Elektronická platforma vzdelávania dospelých v Európe


EDULEARN20 - Virtual Conference

Autor Sehnaz Baltaci Goktalay pred 6 mesiacov 4 dni

pondelok 6 júl 2020 to streda 8 júl 2020

For the last 12 years, EDULEARN conferences have been held as in-person and virtual events. This year, IATED is really concerned about the current health issues related to COVID-19 coronavirus disease and your safety is our priority. Despite the difficult moment that we are all facing, we are fully committed to continue the task of promoting the cooperation and exchange of educational experiences among institutions all over the world. For this reason, this year, IATED exceptionally contemplates the option to carry out the conference in a fully virtual format.

Please, find more information:

Hlavný jazyk:
Typ udalosti: 
Poplatok za účasť: 
Termín registrácie: 
Udalosť online: 
IATED Academy Plaza Legion Española, 11 46010 Valencia SPAIN
Typ organizátora: 
Iné podujatie
Kontaktné údaje: 
Počet delegátov: 
> 200
Cieľová skupina: 
Pracovníci z akademickej sféry, študenti, výskumní pracovníci z oblasti andragogiky
Siete a organizácie zamerané na vzdelávanie dospelých
Projekty a partnerstvá
Preberaná téma:
Zámery a ciele: 
The scope of EDULEARN20 includes the following topics: Experiences in Education Educational Trends and Best Practice Contributions Enhancing Learning and the Undergraduate Experience Early Childhood and Preschool Education Primary and Secondary Education Higher and Further Education Pre-service and In-service Teacher Experiences Special Education & Inclusive Learning STEM in Education Language Learning Innovations Quality Assurance and Accreditation Curriculum Design and Development Higher Education Area: The Bologna Declaration and ECTS Experiences Transferring Skills and Disciplines Educational Management Pedagogical Innovations in Education Learning and Teaching Methodologies New Learning/Teaching Models Evaluation and Assessment of Student Learning Flipped Learning Informal learning Learning by doing & Experiential Learning Problem and Project-Based Learning Team-Based and Collaborative Learning Game Based Learning Personalized Learning Tutoring and Coaching Neuroscience in Education Next Generation Classroom & Learning Space Design Design Thinking and Creativity Career Development and Training Vocational Training Lifelong Learning Workplace Training and Employability Issues Internship Programmes Entrepreneurship Curriculum Training Educational Staff Professional Development of Teachers Experiences in Research Academic Research Projects Research Methodologies Links between Education and Research New projects and Innovations Collaboration Projects and Networks International Projects New Experiences for the International Cooperation University Networks Exchange and Mobility Programmes The Internationalization of Universities University-Industry Cooperation Technology Transfer Trends and Issues in Education Education and Globalization Multicultural Education Impact of Education on Development Organizational, Legal, Policy and Financial Issues Digital Divide and Access to the Internet Barriers to Learning (age, psychosocial factors, ethnicity...) Diversity Issues, Women and Minorities Ethical Issues in Education Leadership in Education Student Support in Education 21st Century Skills The 2030 Agenda for Sustainable Development e-Learning e-Learning Projects and Experiences Blended Learning Mobile Learning Massive Open Online Courses (MOOCs) Distance Learning Online/Virtual Laboratories Virtual Universities Evaluation and Assessment e-Assessment e-Tutoring & Mentoring Intelligent Tutoring Systems (ITS) Virtual Learning Environments (VLEs) Learning Management Systems (LMS) Personal Learning Environments (PLEs) e-Learning Standards Educating the Educators Computer Supported Collaboration Collaborative Virtual Environments (CVEs) Web 2.0 and Social Networking Social & Digital Media in Education Community Building Computer-Mediated Communication Tools Emerging Technologies in Education Technology-Enhanced Learning Flipped Classroom The Impact of Web Technologies on Education Best practices in multimedia-based education Web Classroom Applications BYOD (Bring your own device) and 1:1 Learning Mobile and Tablet Technologies Advanced Classroom Technology Virtual Reality and 3D Applications Augmented Reality New platforms to teach coding skills (Arduino, Raspberry PI,...) Cloud based technologies ICT skills and Digital literacy ICT for Development Educational Software & Serious Games Educational Software Experiences Computer Software on Education Educational/Serious Games Gamification Videos for Learning Educational Multimedia and Hypermedia Animation and 3D Systems E-content Management and Development Open Educational Resources Open Access Education Knowledge Management Digital Libraries and Repositories e-Portfolios User-Generated Content Plagiarism Learning Analytics
Očakávané výsledky vzdelávania: 
EDULEARN20 will produce the following publication: Title: EDULEARN20 Proceedings ISBN: To be assigned. Format: USB Flash drive. doi: This publication will include all accepted abstracts and papers for the EDULEARN20 conference. Indexing in Scholarly Bibliographic Databases All accepted contributions will be included in the IATED Digital Library to form part of our database of innovative projects in Education and Technology. EDULEARN20 Proceedings will be submitted for evaluation for their inclusion in Web of Science (Conference Proceedings Citation Index). Since 2010, all EDULEARN Conference Proceedings have been accepted and indexed in the Conference Proceedings Citation Index - Web of Science. Additionally, IATED has become a member of Crossref, a non-profit membership organization for scholarly publishing working to make content easy to find, link, cite and assess. Due to this partnership, each published paper in IATED Conferences Proceedings will be assigned a DOI number (Digital Object Identifier) for its easy citation and indexation.
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