When we play games, we make mistakes 80% of the time, yet we keep playing. In a (great) game, mistakes a part of the experience of flow; we try, we fail and learn, we adapt our strategies and then we try again until we master the game. But when we work with second-chance adults or disadvantaged young-adult students whom often have difficulties learning, the exact opposite seems true; they might try, they expect to fail, and only sometimes learn to master the subject. So, what happens if we try to apply game mechanics and a sense of flow to learning scenarios for these types of students? What if we create a new approach to learning that involves trying and failing but that builds towards trying and mastering? All this in a learning design, that includes the Nordic approach to teaching, which is based on key elements such as democratic values, collaboration and learning by doing – all elements that develop the core 21st century skills that we all should strive for.