GAme-based education or how to Make lEarning eaSier - GAMES
Initially, teachers did not have any high expectations. In fact, it was common secret that the outcome of the project would be a bunch of simple animations (e.g., things like the study of circular motion or the study of a free falling ball) would be an acceptable deliverable. However, in the course of the project, we discovered Unity, a tool that is (almost) freely available. This tool can be used to create HTML5 games without much efford. However, coaches were free to experiment with other tools and to guide pupils to create realize their game designs using different tools. However, in what follows we will concentrate mainly to the projects that used Unity. Although this is not the first time pupils have worked to create educational games, still in this project teachers with no previous experience took up the role of leaders of teams of “software engineers.” This was a particularly useful experience, since teachers do not have the opportunity to work on such demanding projects.
GAme-based education or how to Make lEarning eaSier-GAMES, no. 2017-1-AT01-KA219-035048 is a strategic partnership project, KA2, schools only, co-funded by the Erasmus+ Programme of the European Union, conducted between 01.11.2017-28.02.2020. Project coordinator is Bundeshandelsakademie Laa, from Laa an der Thaya, Austria. Parteners are: 2nd Gymnasium of Xanthi, from Xanthi, Greece, Alytaus Profesinio Rengimo Centras, from Alytus, Lithuania, Secondary Special School No. 2, from Bucharest, Romania, and Ahmet Çuhadaroğlu Ortaokulu, from Istanbul, Turkey. Project objectives are: training of students and teachers in basic web programming using HTML5 and Java Script; designing by the students, with the help of the teachers, of some simple educational video games; implementation of video educational games created in the learning process.
One of the results of the project is a Good Practice Guide. This guide was prepared during the works connected with the project, and include a theory part about the importance of game-based education, gamification and the description of the educational video games created by the project teams.