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EPALE - Euroopa täiskasvanuhariduse veebikeskkond


International and Interdisciplinary Virtual Conference on Digital Environments for Learning (VCDEL 2020)

Postitaja İhsan Çağatay Ulus 4 kuud 6 päeva tagasi

Kolmapäev 8 Juuli 2020 kuni Neljapäev 9 Juuli 2020

In the last few years, people's use of various digital technology has increased significantly both at home and in the work place. In this context, information and communication technologies offer new semantic spaces and action boundaries to experiment with different approaches for alternative and inclusive learning: e-books, virtual museums, serious game, immersive virtual realities, represent some of the possible digital environments in which to place innovative learning methods.
Authors are invited to submit papers related to the educational field, describing their current research and development.

Sündmuse tüüp : 
International Journal of Inspired Education
Korraldaja tüüp: 
Muu üritus
For any inquiry about the submission and conference, contact info:
Osalejate arv: 
< 100
Täiskasvanuõppega tegelevad teadustöötajad, üliõpilased ja uurijad
Kaetud teema:
VCDEL is the premier forum for the presentation of new advances and research results in the field of Education. The conference will bring together a wide audience of academicians, policy makers and practitioners in the domain of interest from around the world.
Eeldatavad õpitulemused: 
TOPICS Topics of interest for submission include, but are not limited to: ENGINEERING AND TECHNOLOGY • Artificial Intelligence in Education • Computer-Aided Assessment • Computer software and applications • Image processing • Information Technology • Intelligent Tutoring Systems • Robotics • Virtual and Augmented Reality EDUCATION AND TECHNOLOGY • Augmented Reality • Collaborative Learning Environments • Digital Libraries • e-Accessibility • Learning Analytics • Learning Management Systems (LMS) • Mobile Applications and Learning • Social Networks • Virtual Classrooms • Virtual Labs and • Virtual Reality PEDAGOGICAL METHODS AND TECHNOLOGY • Active & Experiential Learning • Blend learning • Classroom Management • Collaborative Learning • Community Building • Distance Education • e-Learning • Gamification for Learning • Learning Space Design • Live Online Lessons • Massive Open Online Courses (MOOC) • New Pedagogic Paradigms • Pedagogy Enhancement with E-Learning • Research Methodologies • Simulated Communities and Online Mentoring • Virtual Museums and Virtual Exhibitions INCLUSIVE LEARNING AND TECHNOLOGY • Accessibility to Disabled Users • Assistive Technologies • Barriers to Learning • Behavioral Problems • Cognitive Disabilities • Digital Divide • ICT and Dyslexic Students • Learning Space Design • Multicultural Inclusion • Students with Special Needs • Technology Enhanced Learning • Women and Minorities LEARNING AND TECHNOLOGY • Learning and Cognitive Styles • Learning and Memory • Psychology of perception and attention • Other relevant topics and applications
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