This Erasmus+ project started on 9/1/2019 and will end on 8/31/2021.
City quiz social games and mobile apps have been in trend for several years, and the demand is still growing. In the digital era it is essentially important to reach the target audience using the methods and means that decrease the distance between the educator and the student, and the mobiles apps successfully occupy this niche.
The main aim of the City Quiz&Walk project is to enhance integration and cultural education of migrants, immigrants, expats, and students using an innovative city quiz mobile application.
The most important practical result of the project will be the creation of the mobile applications through the planned activities and cooperation, which would have an impact on successful integration of the immigrants and expats and educating them in the field of the receiving cultures.
The staff of the partner organizations selected for City Quiz&Walk project have extensive knowledge in the field and expertise in a large number of E+ projects:
- Finland (coordinator), LEARNMERA Oy
- France, ITG CONSEIL SAS
- Greece, INNOVATION FRONTIERS
- Lithuania, TAVO EUROPA
- Portugal, RECURSOS FUTUROS
According to the research conducted at the preparatory part of this project application, the mobile app created for this project will be a unique digital solution both for the foreigners residing in partner countries as well as the professionals working with immigrants and refugees. Furthermore, we aim at delivering a simple digital solution that would answer the needs of both highly educated and low-qualified adults and young adult; we will provide a significant amount of tailored educative content delivered in a most user-friendly way.
In this project, we would like to deliver 5 versions of the mobile application for city quizzes with the main focus on the partner’s cultures in their capital cities (Finland, France, Greece, Portugal, Lithuania). This thematic app will contain illustrated and text questions that will help the user get a better understanding of the culture, traditions and key figures in the partner cultures. In our mobile app we will be offering a possibility to explore the culture and history both by solving the online quizzes in the mobile app and (when the app user is present at the quiz location) by following the map of the area to be able to solve the quizzes and familiarize themselves with the places on which the questions are based. Each version of the mobile application will be available in 2 languages (English+partner language). Before the official launch, the mobile applications will be tested first by the partner organizations in-house and then with around 100 stakeholders to guarantee the highest quality of the outputs.
In order to ensure that this project’s goals will be fulfilled perfectly, a project methodology was designed:
1) Pre-project research was conducted to find out about similar tools, their specifications, and limitations;
2) Extensive research about mobile apps and best practices on local markets will be made by all partners, and a report will be made with all considerations;
3) Types of exercises and educative content will be prepared for the mobile apps reality;
4) Based on these reports, 5 versions of the mobile application will be created, ensuring the best educational gamified approach for the stakeholders;
5) A mobile app will be tested in-house and externally, all versions will be released globally
6) A digital and analogical dissemination plan will be set in motion to raise awareness about the concerns that led us this project, our goals, and solutions.
The project will be disseminated on regional, national, European and International levels. On regional level all partners will arrange a launch event and the apps will be made available in all the application stores globally. The desired impact would be having refugees, migrants and others use the applications to enhance and accelerate their cultural awareness and enhance their education and socialization processes. We aim at least 500 mobile application downloads in total over all of the mobile application versions one year after the project completion. To reach and exceed this number of downloads, the partners will be in touch with the stakeholder organizations on the local levels (such as expat centers, international and student unions, associations dealing with migrants etc), their social partners and through social media as a tool for disseminating the apps.
The apps will be available for free download on both Ios and Android markets within 3 years after the project has ended. After the project completion, similar mobile apps can be created for other cities and countries using partly the same coding, procedures and documentation, thus we can state that the transferability of the developed outputs and project results can be considered very high if another project can be made as transfer of innovation in the future.