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Electronic Platform for Adult Learning in Europe


Older persons

The Connected Care of Older Adults training programme - developed for formal and informal caregivers – consists of the following modules:

Module 1: Digital skills for caregivers
Module 2: Active and healthy ageing
Module 3: Assistive technologies
Module 4: Virtual communities   

For the online course a multilingual e-learning environment was implemented, in which standard e-learning course components (core content, glossaries, self-assessment tools, assignments, quizzes) and web 2.0 tools facilitating constructive learning were combined.

Safeguarding Ireland has urged the delivery of Adult Safeguarding Legislation to better protect vulnerable adults and reduce abuse.

In parallel, the organisation also called for the development of a Regulatory Framework for Adult Safeguarding and an independent National Advocacy Service.

I have been volunteering for the past 11 years. Together with my colleagues from the Association for Social Integration and Environmental Protection, I set up the Braşov Volunteer Center in 2008. These years of community involvement have meant for me a continuous learning process about the variety of volunteers.

Many of the courses that support active ageing are opened in Merkezefendi Public Education Center.

One of these courses is the Intelligence Games course, which consists of participants between the ages of 40 and 90.

In the course, Mangala, mind map training was given.

We have seen that such courses benefit both mentally and physically to adults.

The certificate was presented to our trainees by Mr. Turan Genç, Director of Public Education Center.

We congratulate to our trainees who participated in our 80-hour course.


5 innovative adult education initiatives in Ireland have been selected by a panel of judges to receive €50,000 in grant funding and Google training with the Impact Challenge Dublin. This article discuss the successful initiatives, and links to the google website, where you can vote for one of the organisations, for them to receive an additional €50,000. 

There is no doubt that ICTs allow members of the growing elderly population to remain independent longer. The ICT 4 the Elderly project aims to facilitate a pathway for up-skilling the digital competences of individuals between the age of 55 and 75 and to make them aware of some of the many opportunities that the Internet offers.

Naciye Akan, 73 years old, has finished his training for 340 hours in Şaphane district of Kütahya. Naciye Akan, 73 years old, in the Şaphane district of Kütahya, finished 340 hours of training and became a professional. Şaphane public education center by participating in the courses that continue to learn and produce Akan said, '' the house does not spend the time to sit. No age to contribute to production. My wife died years ago. I raised my own children and married them. Now I'm living again, working alone without anyone.

"Sharing Best Practices in Teaching English for 50+" is an international project with English language teachers/learners from Poland, Romania and Estonia taking part in it. The project was implemented as part of Erasmus + Adult Education program, Action 2. The main purpose of the project/cooperation was to exchange experience in the field of teaching English to 50+ students.

Social inclusion of elderly people in the community life is one of the indicators of the level of societal development, but also a factor with strong impact on mental and psychological health of elderly people.

18 September 2019
by Fatma Bajram Az...

“Four elements”, an Erasmus K2 project is a study about the material side of four elements -earth, water, fire, air- and imagery attached to them. Project partners from six European countries are being interested in the collective common representations behind the four elements as they appear in myths, legends and tales.

18 September 2019

In an article published in May 2019 in a leading scientific journal “Work, Employment and Society”, Konrad Turek and Kène Henkens from the Netherlands Interdisciplinary Demographic Institute investigated whether the low employability of older people results from age-based stereotypes regarding skills.

14 August 2019
by Konrad Turek

Mark Springett discusses the Gameplay for Inspiring Digital Adoption (GIRDA) International Multiplier Event that brought together project partners from four countries to discuss key aspects and findings of the project. The project aims to encourage older people to become more confident in using digital products for everyday activities and uses games as a way to gradually expose them to the digital landscape. 

While Third Places are in fashion and we seek to have them play multiple roles in the city, they are by nature singular, adapted to their specific environment, and only exist and develop insofar as they provide answers to essentially local problems. Wanting to increase their number does not always make much sense. However, this singularity, this essential plasticity, does not prevent us from seeking principles of functioning that go beyond specific contexts, and which tend towards a form of universality. Thus, seeking to understand their challenges and their contributions allows us to build and to test hypotheses in terms of inclusion, citizenship and solidarity.

Games are often regarded as children’s domain. In the first years of their development, children explore their environment and acquire basic skills, which they improve as a result of competing. Competing is perceived as fun and allows them to have a good time. However, nowadays games intended for adults are becoming more and more popular. This form of entertainment allows grown ups to break away from their everyday routine (for example computer games), spend time with friends (for example board games) or move about (for example location-based games). It serves the community and boosts integration and education (for example during business events). But talking about games in the context of adults is quite unusual. By implementing the LoGaSET project, we decided to test how effective this method is when working with people over 60.

21 May 2019
by Ewa Jurczyk-Rom...
Playing mind games, tangram games, mixed mind games (matchstick games), and solving word and logic games (crossword, Word hunt, anagram…), increase focus and remembering capacity since it trains the brain. In addition, mind games upskill opining, predicting, calculating probabilities, and solution-oriented thinking, using logic efficiently and competently. It protects the brain against diseases such as Demand and Alzheimer, which wear out and age the brain.
11 May 2019
by Ayşen pınar Kara

Engaging older generations in voluntary roles can benefit charities and organisations, society as a whole and the older people themselves. Volunteering at a more advanced age can hold many benefits for the volunteer’s health and wellbeing, ensuring that they exercise their brains and keep active. It can also allow them to keep enjoying things they are passionate about and put their skills to good use. 

Wednesday 20 November 2019, Poland

Konferencja Nierówna edukacja. Forum wymiany myśli i doświadczeń


"Nasze forum jest otwarte dla osób zajmujących się teorią, badaniami i praktyką. Zapraszamy przedstawicieli nauk pedagogicznych, jak również innych dyscyplin: socjologii, psychologii, filozofii, kulturoznawstwa, historii, nauk prawnych. Zależy nam na obecności przedstawicielek i przedstawicieli szkół wszystkich szczebli i rodzajów, także instytucji kształcenia specjalnego, przedstawicieli przedszkoli i uniwersytetów trzeciego wieku.

Tuesday 5 November 2019, Czech Republic

Vzdělávání v třetím věku: příležitost pro seniory, výzva pro vzdělávání

Konferenci Vzdělávání v třetím věku: příležitost pro seniory, výzva pro vzdělávání" realizuje Národní ústav pro vzdělávání v rámci úkolu Podpora rozvoje vzdělávání dospělých osob 50+ Senior (dále jen "Senior"). 

Konference se uskuteční dne 5. listopadu 2019 v prostorách Kaiserštejnského paláce (sál Emy Destinové), Malostranské náměstí 23/37, Praha 1. 

Friday 13 September 2019, Italy

Inglese e Spagnolo per la terza età

Nella terza età mantenere il cervello allenato può aiutare a prevenire o ritardare malattia neurodegenerative. Per cui mettersi in gioco e imparare cose nuove e stimolanti,  favoriscono a creare nuove risorse cognitive, e ciò significa un beneficio enorme per la memoria e per il nostro benessere.  Attraverso l'apprendimento di una lingua straniera si lavora oltre che ha la parte cognitiva, allo sviluppo del cervello sociale facilitando il percorso formativo.


Ireland’s National Positive Ageing Strategy (NPAS) aims to address the broader social and economic determinants of healthy and positive ageing across the life course. The NPAS draws on the World Health Organisation’s (WHO) Active Ageing Framework which highlights action needed on three fronts: participation, health and security. The NPAS has four goals: three based on the WHO’s action areas and a fourth which focuses on research. These goals are to:

The positive ageing indicators report is an outcomes framework to monitor trends and changes in the participation levels, health, and security of older people in Ireland, at a national level. The positive ageing indicator set was developed by the Healthy and Positive Ageing Initiative and reported for the first time in 2016.

The 2018 report contains two new developments:

Higher National Diploma (HND) Fitness, Health and Exercise students from Perth College took part in a 12-week programme that aimed to get older generations moving again. They have developed an informative poster that describes different aspects of the programme and can be used by fitness teachers, trainers, care home staff and others working with older generations with the aim of building their physical strength. 

This book is a result of the Location-based games as a contemporary, original, and innovative method of seniors’ teaching and learning [LoGaSET] project, coordinated by Foundation Pro Scientia Publica, financed from the Erasmus Plus KA2 strategic partnership budget (nr 2017-1-PL01-KA204-038869) implemented by four countries: Poland, Lithuania, Slovakia and the United Kingdom. The project developed a programme of classes for seniors in the use of smartphones, which can be implemented both in a classroom system and with the use of the location-based games.

Artykuł podsumowujący badanie, w którym uczestniczyły starsze osoby dorosłe z Polski (w wieku 55-68 lat), rozpoczynające naukę angielskiego. W badaniu, przeprowadzonym metodą wywiadu narracyjnego, uczestnicy opisywali swoją motywację, napotykane trudności i wyzwania, strategie nauki, postrzegane problemy związane z wiekiem oraz rekomendacje dotyczące procesu nauczania.

Active Minds specialise in creating games and activities that encourage those suffering from dementia to engage and use their memories. With 91% of carers agreeing that these games help to improve wellbeing and frustration in their patients, Active Minds’ collection of jigsaw puzzles will be particularly appealing to those working in the mental health or healthcare sectors.  

The paper deals with public open spaces as arenas, open for all inhabitants to share experiences beyond the sphere of their friends and family; they are not bound by age or any other characteristics. Public space is understood as a forum for social and personal change, where a system of relations is created, arising from acting, speaking and learning. The author analyses the differences between public and private spaces and evaluates the meaning of communicative action and learning in these spaces.

The Be Smart Seniors (BESS) is an Erasmus + project between October 2018 and September 2020.

The aim of the project is to develop an intergenerational study model that  calls young relatives of older adults to help them to gain basic IT skills and to use online services that support their independent living.

In the later phase of the development, video-based online learning materials will be prepared, which will teach the use of online services that help the everyday life of people over 60 years of age.

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