DREAM Conference - environmental awareness through mindful edutainment
The project DREAM, an ErasmusPlus KA-2 ADU project no. 2023-1-NO01-KA210-ADU-000151563, aspires to address the environment and climate change issues by raising awareness about recycling and circular economy among marginalized Adults, targeting the Ukrainian war refugees and other migrants with poor linguistic skills. The core objective is to develop didactical tools and interactive multi-media resources on recycling and circular economy that support adult educators and foreign language trainers. The visual resources will use edutainment for behaviour modification and encourage newly arrived Adults in Europe to integrate Sustainable Behaviour in everyday life at home and work.
We are delighted to invite you to the final DREAM Dissemination Conference on September 13, 2024, in the Lisbon area, Portugal. Organized by Mindshift, the event aims to raise awareness about environmental and climate change issues among migrant adults through didactical tools and interactive multimedia resources. The conference will be held in Portuguese with necessary English-Portuguese communication facilitated by Mindshift.
The event highlights:
- General information about the DREAM project.
- Presentation of GAME - graphic and animated edutainment materials for environmental awareness.
- Details on exploiting GAME for continued usage.
- A closing session for evaluating the project's results and the event.
- Networking opportunities for exchanging good practices and potential future cooperation.
Please note that it is not a walk-in event and we request all interested persons to register. For further details details please email: team@meta-4.org
impact transformation of migrant adults by empowering them with a life-skills centered language skills acquisition and
enhancing their knowledge of recycling in their host community, very important for their social inclusion as:
“Recycling is de facto a European Cultural Value”.
The Final Dissemination conference will help achieve the proposed exploitation and sustained use of results developed
during the implementation of project DREAM.
Presentation of GAME - graphic and animated edutainment materials for environmental awareness.
Details on exploiting GAME and guidelines for use by trainers