PLAY IT AGAIN BOSS! Gaming Education to develop Sense of Initiative and Entrepreneurial Skills in Students
COURSE CONTENTS
Entrepreneurship is a skill that can be learnt!
Entrepreneurship education prepares people to be responsible and enterprising individuals. It helps
them develop the skills, knowledge, and attitudes necessary to achieve the goals they set out for
themselves. Evidence shows that people with entrepreneurial education are more employable.
Stimulating initiative and the entrepreneurial mind set among pre- and adolescent students means
educating them to be active and responsible, necessary attitudes for being citizens even before
becoming entrepreneurs.
The most effective way to teach skills in young people is by interactive methodology and, in
particular, through gaming activities. Using the SELFY1 methodology, the course aims at
transmitting experiential learning practice and practical games to be used in class so as to “teach”,
actually to develop, students and youngsters entrepreneurial skills, thus enabling them to become
one day their own bosses.
MAIN LEARNING OBJECTIVES
• Understand and apply experiential learning techniques with young learners
• Get acquainted with the SELFY methodology and learn about a set of gaming tools for
educational purposes
• Properly use gaming activities so as to make them impactful on students’ motivation and
performances
• Develop and implement an educational path on entrepreneurship for young students
• Use monitoring and assessment tools for the acquisition of entrepreneurial skills in
youngsters.
• Find out about EU policies and trends in school entrepreneurial education
• Learn about some EU project products regarding education on entrepreneurship for young
people
• Hear from didactic practices on the topic as implemented by European colleagues
• Acquire a European perspective and build lasting relationships with schools and colleagues
throughout Europe
• Get acquainted with the SELFY methodology and learn about a set of gaming tools for
educational purposes
• Properly use gaming activities so as to make them impactful on students’ motivation and
performances
• Develop and implement an educational path on entrepreneurship for young students
• Use monitoring and assessment tools for the acquisition of entrepreneurial skills in
youngsters.
• Find out about EU policies and trends in school entrepreneurial education
• Learn about some EU project products regarding education on entrepreneurship for young
people
• Hear from didactic practices on the topic as implemented by European colleagues
• Acquire a European perspective and build lasting relationships with schools and colleagues
throughout Europe
Certificate of attendance
Comments
other dates available!
Other dates oh the same course are available!
I would like to recall:
18 - 24 February 2018 in Verona (Italy)
25 February - 3 March 2018 in Brussels (Belgium)
For more information, please visit www.glocalfactory.eu
We are waiting for you!