Developing nearly zero energy building skills through game based learning
The BUNG project (Developing nearly zero energy building skills through game-based learning) aims to identify the skills required for constructing low-energy consumption buildings (nZEB) and address the gaps in the current training system. It proposes the creation of an accessible and engaging educational tool, along with an accompanying manual for trainers and teachers to ensure optimal use.
The BUNG project consortium brings together 7 transnational partners, including training and educational institutions, a research-focused university specializing in game techniques, representatives from the construction industry, and an organization promoting sustainable environments. They have joined their efforts from 5 member countries (FR, DE, GR, SI, IT) to strengthen the role of education in combating climate change and environmental transition. They have worked on the development of the following intellectual outputs (IO):
- IO1: Analysis of best practices and skills needed for nZEB development - a comprehensive report (available in EN with an executive summary in FR, IT, DE, GR) presents the legislative framework, energy concerns, and climate priorities of each partner country, as well as how stakeholders in the construction sector are responding to them. The consortium engaged a total of 50 nZEB experts through local working groups to create an inventory of existing professional profiles and the required qualifications for the nZEB industry. Additionally, they conducted an online survey with 50 construction sector vocational education and training (VET) professionals to develop an inventory of available training and educational programs in the nZEB sector. A compendium of 19 illustrative good practices in implementing "low and zero carbon" initiatives (in areas such as HVAC systems, building envelopes, energy performance certificates, and energy efficiency regulations) was developed to accelerate progress towards achieving nZEB buildings.
- IO2: BUNG Learning Game - involves the development of a learning game designed to align with EQF/ECVET validation. The consortium worked on mapping the skills identified in IO1 to relevant qualifications (ECVET and EQF). They defined the technical environment required to implement the game and created a framework that defines the learning units and the skills, knowledge, and competencies for an nZEB professional corresponding to EQF level 5. These efforts led to the creation of scenarios for developing these skills. The consortium translated the scripts and learning outcomes into captivating gameplay mechanisms that provide an educational gaming experience.
- IO3: Technical Delivery and BUNG Training Material Development - CGL conducted the configuration of the IT tool and integrated the scenarios developed in IO2 to finalize the BUNG game. The consortium then worked on developing:
- A) User Manual, which introduces the game characters, basic mechanisms and gameplay, objectives to be achieved during the gaming experience, functionalities, and explanations for all the tools in the menu bar.
- B) Didactic Guide for the BUNG game, targeting VET trainers in the construction field and teachers interested in using digital games in their courses on nZEB buildings. The beta version, available in EN, FR, DE, GR, IT, SI, was tested with more than 50 trainers and later with over 50 individuals working in the construction sector to evaluate, amend, and validate the work done.
- A) User Manual, which introduces the game characters, basic mechanisms and gameplay, objectives to be achieved during the gaming experience, functionalities, and explanations for all the tools in the menu bar.
All the results are published on the project's website: https://www.bung-project.eu/outcomes/