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EPALE Members:
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Develop creativity skills through creative writing, story-telling, comics, animation, digital media and video art in education.
Expected (learning) outcomes
Upon completion of the training course, the participant is expected to: Organize classes, projects and lessons using different learning means to enhance creativity in students Understand the concept of gamification in education Use different types of games for learning purposes Design courses and lesson plans with game elements Facilitate and evaluate game-based learning in classroom
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