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Science for Earth Teaching Model

A teaching model based on elements of IBL/IBSE, eduScrum, digital storytelling and Game-Based Learning developed in the Erasmus+ project.

  • The intertwining of eduScrum, IBSE, storytelling and game-based learning allows students to acquire knowledge, develop research skills, engage emotionally and gain hands-on learning experience.1. Introduction:
  •  Introducing the topic: At the beginning of the lesson, introduce students to the matter covered. It can be a short introduction or a question to pique their curiosity.
  •  Storytelling: Use a story, anecdote or an example from everyday life to create interest and understanding of the topic. Use emotions to help students identify with the topic.
  •  Context: Provide students with the scientific and social context of the topic. Explain why it is important and how it affects our lives.
  • EduScrum:
  • EduScrum Principles: Explain to students the eduScrum principles that include sprints (short periods of work), team roles (Scrum Master, Product Owner) and daily meetings.
  • Team formation: Divide the class into small teams, each responsible for specific goals and tasks related to the lesson topic.
  • Daily Meetings: Organize short daily team meetings to report on progress, share information, and troubleshoot issues
  •  Inquiry-Based Science Education (IBSE):
  • Asking questions: Encourage students to ask questions that lead to a deeper understanding of the topic. Help them identify scientific questions and hypotheses.
    •  Experimentation: Introduce students to the scientific process, which includes observation, formulating hypotheses, designing and conducting experiments, and analyzing the results.
    • Research and Discovery: Allow students to research a topic on their own using various sources of information, conducting experiments, collecting data and drawing conclusions.
    • Storytelling:
    •  Continuation of the story: Use storytelling as a tool to convey information, present examples and generate emotions. Tell stories that relate to the lesson's topic and help students understand abstract concepts in a concrete and accessible way.
    •  Storytelling: Encourage students to create their own stories about scientific phenomena or experiments. These can be written stories, multimedia presentations or even theatrical performances.
    • 5. Game-Based Learning:
    •  Interactive games: Create games or simulations that engage students in learning and allow them to explore the topic. This may include interactive quizzes, puzzles, virtual labs, experiment simulations or board games.

• Motivation and rewards: Use gamification elements such as scores, difficulty levels, badges and rewards to increase student motivation and encourage active participation.

  •  Participation in groups: Introduce elements of cooperation and competition between teams to encourage students to cooperate and exchange knowledge.
  • 2. Reflection and Evaluation:
    •  Team meetings: Organize team meetings at the end of the lesson, where each team can share its achievements, lessons learned and difficulties encountered.
    •  Individual reflection: Encourage students to self-reflect on their contribution to the team, knowledge and skills acquired.
    •  Progress Assessment: Evaluate students' progress based on their engagement, team contribution, experiment results, and understanding of the content covered. You can use different evaluation forms like projects, presentations, reports or peer reviews.

 

This teaching model combines elements of different methods and approaches to create an interactive, engaging and effective science lesson. The intertwining of eduScrum, IBL, storytelling, and game-based learning allows students to gain knowledge, develop research skills, engage emotionally, and gain hands-on learning experience. In addition, lessons can be enriched by adding elements of art to them, developing the sensitivity and creativity of students.

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Science for Earth Erasmus+.
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